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-
- >> Does the new version fix the bug which made the program crash
- >>spectacularly and noisily when I attempted to save a texture as a GIF? That
- >>was horrible.
- >
- >Nobody said anything about this before - I heard mention of a crash, but
- >nothing specifically about saving gifs. I'll tell Dave about this also.
-
- I tried twice to save a GIF (the same texture each time) on my bog
- standard TOS4.04 Falcon and the screen made nasty blue stripes and
- flickered, gave masses of bombs (in an unusual narrow format) and on one
- occasion played a repeating and loud noise at me. The keyboard reset
- wouldn't work either, only the reset button. I ran the program in 640x200
- 16 colour mode on my TV.
-
- Enough details? I don't remember the name of the texture, but it
- was one of those ones made out of a digitised pic of a circuit board.
-
- >It's still being worked on just now, so don't be too put off.
-
- Don't worry, I won't. 8-)
-
- >Yes - true. But you can actually hit down/return/down/return etc. as the
- >arrows both return you to the menu AND move the cursor simultaneously. I
- >do agree it would be better to move the cursor without returning to the menu
- >though, and have already requested this from Dave.
-
- I know about the down/return trick, but it doesn't half make the
- wrists ache after a while (and there are loads of sprites to go through),
- and the screen flickers rather a lot when hopping between truecolour and
- high res 4 colour on the telly. Not that pleasant on the eyes and brain.
- Look forward to the "down one entry" keys.
-
- >>creatures moving more easily then. Or maybe even a key to play animation
- >>sequences, the information about what follows what in a sequence is built
- >>into the sprite or texture name isn't it?
- >
- >That's not so easy, because the naming convention is not as consistent as
- >the docs suggest.
-
- Just a thought. The "down one entry" keys will be good enough I think.
-
- >> It would also be handy to show how large the various sprites and
- >>textures are in pixels. This would help when it comes to designing new
- >>ones.
- >
- >I thought the current one did this already - do you have the update yet, or
- >is this the first version you are using just now? If not, I'll check it out
- >myself and tell Dave about it.
-
- No, this is the first version. I haven't had a chance to go home
- yet today and test the new one.
-
- Have another day.
-
- Robin Ball
-
-
-